MARVEL: Realm of Champions (offical page)
Platform:
Mobile Project description:
A real-time 3v3 multiplayer action RPG with a focus on champion customization Role:
UI/UX designer, illustrator Layout exploration for our gear customization feature Frame exploration and asset creation








Problem:
Store offers were unclear, not exciting to browse, and not easy to purchase. Solution:
Redesign existing store layout to make screen more informative and exciting to encourage player spending Activities performed:
User flows, wireframes, mockups, placeholder art, icons, annotations, slicing and exporting assets for engineers, polishing in game engine

Wireframing and identifying purchase flow for different offer type

Annotation example for engineer and QA


LEFT: Old design RIGHT: New design
There was no area other than mail messages to promote new in-game offers and events. Solution:
Redesigning Home screen to include an area for banners. This allows Live Operations to better promote events, store offers, important updates to game Activities performed:
Wireframes, mockups, slicing and exporting assets for engineers, annotations Visual design exploration for our player progression system called Summoners Journey and icon concepts




